Files
Aris-Random-Additions/models/mojmap-1.20.x/ModelWarTankBullet.java
nimsolated 07b6a545b8 2.3.4
2026-04-02 10:20:18 -07:00

43 lines
2.0 KiB
Java

// Made with Blockbench 5.1.1
// Exported for Minecraft version 1.17 or later with Mojang mappings
// Paste this class into your mod and generate all required imports
public class ModelWarTankBullet<T extends Entity> extends EntityModel<T> {
// This layer location should be baked with EntityRendererProvider.Context in
// the entity renderer and passed into this model's constructor
public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
new ResourceLocation("modid", "wartankbullet"), "main");
private final ModelPart root;
public ModelWarTankBullet(ModelPart root) {
this.root = root.getChild("root");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition root = partdefinition.addOrReplaceChild("root",
CubeListBuilder.create().texOffs(0, 0)
.addBox(-1.0F, -1.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 4)
.addBox(-1.0F, 1.0F, -1.0F, 2.0F, 1.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 7)
.addBox(-1.0F, -2.0F, -1.0F, 2.0F, 1.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 0)
.addBox(1.0F, -1.0F, -1.0F, 1.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 4)
.addBox(-2.0F, -1.0F, -1.0F, 1.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 8)
.addBox(-1.0F, -1.0F, -2.0F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)).texOffs(0, 10)
.addBox(-1.0F, -1.0F, 1.0F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 22.0F, 0.0F));
return LayerDefinition.create(meshdefinition, 16, 16);
}
@Override
public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
float red, float green, float blue, float alpha) {
root.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
}
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
float headPitch) {
}
}