// Made with Blockbench 5.1.1 // Exported for Minecraft version 1.17 or later with Mojang mappings // Paste this class into your mod and generate all required imports public class ModelWarTankBullet extends EntityModel { // This layer location should be baked with EntityRendererProvider.Context in // the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( new ResourceLocation("modid", "wartankbullet"), "main"); private final ModelPart root; public ModelWarTankBullet(ModelPart root) { this.root = root.getChild("root"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition root = partdefinition.addOrReplaceChild("root", CubeListBuilder.create().texOffs(0, 0) .addBox(-1.0F, -1.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 4) .addBox(-1.0F, 1.0F, -1.0F, 2.0F, 1.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 7) .addBox(-1.0F, -2.0F, -1.0F, 2.0F, 1.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 0) .addBox(1.0F, -1.0F, -1.0F, 1.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 4) .addBox(-2.0F, -1.0F, -1.0F, 1.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 8) .addBox(-1.0F, -1.0F, -2.0F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)).texOffs(0, 10) .addBox(-1.0F, -1.0F, 1.0F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 22.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 16, 16); } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { root.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } }