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https://github.com/nimsolated/Nims-Random-BS.git
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2.3.4
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43
models/mojmap-1.20.x/ModelWarTankBullet.java
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43
models/mojmap-1.20.x/ModelWarTankBullet.java
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// Made with Blockbench 5.1.1
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// Exported for Minecraft version 1.17 or later with Mojang mappings
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// Paste this class into your mod and generate all required imports
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public class ModelWarTankBullet<T extends Entity> extends EntityModel<T> {
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// This layer location should be baked with EntityRendererProvider.Context in
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// the entity renderer and passed into this model's constructor
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public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
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new ResourceLocation("modid", "wartankbullet"), "main");
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private final ModelPart root;
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public ModelWarTankBullet(ModelPart root) {
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this.root = root.getChild("root");
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshdefinition = new MeshDefinition();
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PartDefinition partdefinition = meshdefinition.getRoot();
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PartDefinition root = partdefinition.addOrReplaceChild("root",
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CubeListBuilder.create().texOffs(0, 0)
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.addBox(-1.0F, -1.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 4)
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.addBox(-1.0F, 1.0F, -1.0F, 2.0F, 1.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 7)
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.addBox(-1.0F, -2.0F, -1.0F, 2.0F, 1.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 0)
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.addBox(1.0F, -1.0F, -1.0F, 1.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 4)
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.addBox(-2.0F, -1.0F, -1.0F, 1.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(8, 8)
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.addBox(-1.0F, -1.0F, -2.0F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)).texOffs(0, 10)
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.addBox(-1.0F, -1.0F, 1.0F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)),
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PartPose.offset(0.0F, 22.0F, 0.0F));
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return LayerDefinition.create(meshdefinition, 16, 16);
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}
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@Override
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public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
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float red, float green, float blue, float alpha) {
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root.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
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}
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public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
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float headPitch) {
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}
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}
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