Commit Graph

12 Commits

Author SHA1 Message Date
2c1c865e3d Added Creature
Added the creature from Mika's art and also implemented the animations as well
2026-03-09 18:57:18 -07:00
743899be33 Improved outline preservation
Did basically anti aliasing but for the sake of making the outlines more clear.

It worked but I'm gonna continue to noodle on this solution in the future

Also incidentally fixed a minor visual glitch with the projectile directions after bounce
2026-03-09 00:43:54 -07:00
5fe0a716ce Added shader test scene
Added shader test scene
Added shaders
Added Mikas wizzard asset
Added some debugging assets
2026-03-08 23:59:00 -07:00
ebff6dfa3e Projectiles+bounce
I hate github desktop oh my god just let me create a new branch

i gave up on creating a new branch

It wont let me move to a new branch cause it thinks there are conflicts. what the fuck is the point of that

It may say that there are conflicting files. push them through anyways, git is tweaking. I tested it myself, and the last commit to main was also from me so there's nothing to be conflicting with
2026-03-02 02:19:20 -08:00
dfbbdca8e9 added mouse look and added a depressed elmo png for later 2026-02-16 17:11:11 -08:00
50d1ded380 finished movement
normalized movement vectors, added controller support
2026-02-12 16:41:40 -08:00
2a4a745419 Added basic environment
Added temp sprite for player, background, and default template for
movement
2026-02-12 14:28:04 -08:00
269f542358 update
specifying godot version
2026-02-11 21:12:07 -08:00
45375899a9 update
adding basic content from the picture of the outline we made.
2026-02-11 20:46:53 -08:00
b21b048445 making todoList so that we can keep track of what needs to be done
initially
2026-02-11 20:42:09 -08:00
053f23e4c1 Update README.md 2026-02-11 20:21:20 -08:00
9bf73cecd1 Initial commit 2026-02-11 20:17:26 -08:00