andreyratz
9ff7fee53c
Merge branch 'Visual-overhaul'
2026-03-10 21:14:05 -07:00
tedTalks
cd4f527ab1
Code cleanup
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Cleaned up various things in the code to make it easier for the next person
2026-03-10 18:26:21 -07:00
tedTalks
2c1c865e3d
Added Creature
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Added the creature from Mika's art and also implemented the animations as well
2026-03-09 18:57:18 -07:00
tedTalks
743899be33
Improved outline preservation
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Did basically anti aliasing but for the sake of making the outlines more clear.
It worked but I'm gonna continue to noodle on this solution in the future
Also incidentally fixed a minor visual glitch with the projectile directions after bounce
2026-03-09 00:43:54 -07:00
tedTalks
5fe0a716ce
Added shader test scene
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Added shader test scene
Added shaders
Added Mikas wizzard asset
Added some debugging assets
2026-03-08 23:59:00 -07:00
andreyratz
6dd20aff97
merged changes to main, didn't test thoroughly just skimmed hopefully it works :P
2026-03-08 19:48:00 -07:00
tedTalks
894f77e3cd
Cleanup
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Cleaning up the messy sections of my code and making the debug console output easier to read
2026-03-04 13:11:51 -08:00
tedTalks
bbda9768a2
Fixed projectile rotation
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Fixed minor visual glitch where projectiles wouldn't be at the correct rotation after being deflected
2026-03-03 17:04:12 -08:00
tedTalks
ebff6dfa3e
Projectiles+bounce
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I hate github desktop oh my god just let me create a new branch
i gave up on creating a new branch
It wont let me move to a new branch cause it thinks there are conflicts. what the fuck is the point of that
It may say that there are conflicting files. push them through anyways, git is tweaking. I tested it myself, and the last commit to main was also from me so there's nothing to be conflicting with
2026-03-02 02:19:20 -08:00
andreyratz
4e127b091c
Merge pull request 'enemy+wraparound' ( #2 ) from enemy+wraparound into main
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Reviewed-on: andreyratz/block#2
2026-02-16 23:49:24 -08:00
andreyratz
d3eac34147
Merge pull request 'added mouse look and added a depressed elmo png for later' ( #1 ) from Mouse-Look into main
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Reviewed-on: andreyratz/block#1
2026-02-16 23:47:46 -08:00
tedTalks
a93f163b85
Added a basic monk enemy that always looks at the player
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Also added a feature so it will wrap around if the player gets too far
2026-02-16 20:09:20 -08:00
tedTalks
dfbbdca8e9
added mouse look and added a depressed elmo png for later
2026-02-16 17:11:11 -08:00
WinterEkisha
50d1ded380
finished movement
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normalized movement vectors, added controller support
2026-02-12 16:41:40 -08:00
WinterEkisha
2a4a745419
Added basic environment
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Added temp sprite for player, background, and default template for
movement
2026-02-12 14:28:04 -08:00
WinterEkisha
269f542358
update
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specifying godot version
2026-02-11 21:12:07 -08:00
WinterEkisha
45375899a9
update
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adding basic content from the picture of the outline we made.
2026-02-11 20:46:53 -08:00
WinterEkisha
b21b048445
making todoList so that we can keep track of what needs to be done
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initially
2026-02-11 20:42:09 -08:00
andreyratz
053f23e4c1
Update README.md
2026-02-11 20:21:20 -08:00
andreyratz
9bf73cecd1
Initial commit
2026-02-11 20:17:26 -08:00