{ "_fv": 73, "_type": "damagetype", "definition": { "exhaustion": 0.1, "scaling": "never", "effects": "hurt", "normalDeathMessage": "%1$s bled to death", "itemDeathMessage": "%1$s was bled to death by %2$s using %3$s", "playerDeathMessage": "%1$s bled to death whilst trying to escape %2$s" } }