{ "_fv": 73, "_type": "procedure", "definition": { "procedurexml": "player_respawn4ATTACK_DAMAGEADDATTACK_DAMAGEPermanentBonusAttackDamageMAX_HEALTHADDMAX_HEALTHPermanentBonusMaxHealthARMORADDARMORPermanentBonusArmorARMOR_TOUGHNESSADDARMOR_TOUGHNESSMULTIPLYPermanentBonusArmorToughness0.67KNOCKBACK_RESISTANCEADDKNOCKBACK_RESISTANCEMULTIPLYPermanentBonusKnockbackResistance0.05EQPermanentCreativeFlight1" } }