// Made with Blockbench 5.0.7 // Exported for Minecraft version 1.17 or later with Mojang mappings // Paste this class into your mod and generate all required imports public class Modelpeguin extends EntityModel { // This layer location should be baked with EntityRendererProvider.Context in // the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( new ResourceLocation("modid", "peguin"), "main"); private final ModelPart root; private final ModelPart Head; private final ModelPart BodySegment; private final ModelPart LeftLeg; private final ModelPart RightLeg; private final ModelPart Body; private final ModelPart RightArm; private final ModelPart LeftArm; public Modelpeguin(ModelPart root) { this.root = root.getChild("root"); this.Head = this.root.getChild("Head"); this.BodySegment = this.root.getChild("BodySegment"); this.LeftLeg = this.BodySegment.getChild("LeftLeg"); this.RightLeg = this.BodySegment.getChild("RightLeg"); this.Body = this.BodySegment.getChild("Body"); this.RightArm = this.BodySegment.getChild("RightArm"); this.LeftArm = this.BodySegment.getChild("LeftArm"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition root = partdefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offsetAndRotation(-0.3125F, 24.0F, -0.0938F, 0.0F, 1.5708F, 0.0F)); PartDefinition Head = root.addOrReplaceChild("Head", CubeListBuilder.create().texOffs(42, 46) .addBox(0.5625F, -2.7188F, 1.0625F, 2.0F, 2.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(0, 30) .addBox(-7.0F, -8.0F, -1.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(2.875F, -16.0625F, -2.8438F)); PartDefinition BodySegment = root.addOrReplaceChild("BodySegment", CubeListBuilder.create(), PartPose.offset(-1.5625F, 0.0F, -2.0F)); PartDefinition LeftLeg = BodySegment.addOrReplaceChild("LeftLeg", CubeListBuilder.create().texOffs(30, 46) .addBox(-1.8125F, -2.0F, -1.125F, 2.0F, 2.0F, 4.0F, new CubeDeformation(0.0F)), PartPose.offset(9.6875F, 0.0F, 5.2188F)); PartDefinition RightLeg = BodySegment.addOrReplaceChild("RightLeg", CubeListBuilder.create().texOffs(18, 46) .addBox(-1.8125F, -2.0F, -1.3438F, 2.0F, 2.0F, 4.0F, new CubeDeformation(0.0F)), PartPose.offset(9.6875F, 0.0F, -2.5625F)); PartDefinition Body = BodySegment.addOrReplaceChild("Body", CubeListBuilder.create().texOffs(0, 0) .addBox(-14.0F, -16.0F, 0.0F, 14.0F, 16.0F, 14.0F, new CubeDeformation(0.0F)), PartPose.offset(8.5938F, 0.0F, -4.7813F)); PartDefinition RightArm = BodySegment.addOrReplaceChild("RightArm", CubeListBuilder.create().texOffs(32, 30) .addBox(-4.25F, 0.0F, -0.0625F, 8.0F, 15.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offset(1.6875F, -16.0313F, -5.6875F)); PartDefinition LeftArm = BodySegment.addOrReplaceChild("LeftArm", CubeListBuilder.create().texOffs(0, 46) .addBox(-4.0F, -0.0313F, -1.0F, 8.0F, 15.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offset(1.4375F, -16.0F, 10.125F)); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { root.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } }