{ "_fv": 73, "_type": "procedure", "definition": { "procedurexml": "no_ext_triggerPermanent Bonus Max Health: PermanentBonusMaxHealthPermanent Bonus Attack Damage: PermanentBonusAttackDamagePermanent Bonus Armor: PermanentBonusArmorPermanent Bonus Armor Toughness: MULTIPLYPermanentBonusArmorToughness0.67Permanent Bonus Knockback Resistance: MULTIPLYPermanentBonusKnockbackResistance0.05Permanent Fire Resistance: PermanentFireResistancePermanent Water Breathing: PermanentWaterBreathingPermanent Creative Flight: PermanentCreativeFlightFALSE" } }