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2.2.0
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23
elements/MintPlantFeature.mod.json
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23
elements/MintPlantFeature.mod.json
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{
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"_fv": 73,
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"_type": "feature",
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"definition": {
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"skipPlacement": false,
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"generationStep": "VEGETAL_DECORATION",
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"restrictionBiomes": [
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{
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"value": "cherry_grove"
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},
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{
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"value": "jungle"
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},
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{
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"value": "jungle_edge"
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},
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{
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"value": "bamboo_jungle"
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}
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],
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"featurexml": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"feature_container\" deletable=\"false\" x=\"63\" y=\"58\"><value name=\"feature\"><block type=\"feature_random_patch_simple\" inline=\"false\"><field name=\"tries\">96</field><field name=\"xzSpread\">7</field><field name=\"ySpread\">3</field><comment pinned=\"false\" h=\"126\" w=\"273\">This block represents a block patch feature. The blocks will only generate in valid positions (for example, grass will never generate on a stone block).Patches of plants should be generated during the VEGETAL_DECORATION stage.</comment><value name=\"block\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">CUSTOM:MintPlant</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the block being placed</comment></block></value><value name=\"condition\"><block type=\"block_predicate_is_air\"><comment pinned=\"false\" h=\"73\" w=\"306\">This condition is checked for every block that is being placed. Here we don't want tall grass to replace other blocks</comment></block></value></block></value><next><block type=\"placement_rarity\"><field name=\"rarity\">5</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is so the patch only generates in some of the chunks</comment><next><block type=\"placement_in_square\"><comment pinned=\"false\" h=\"83\" w=\"182\">We then move each patch horizontally. This way they don't generate only in the corner of the chunk</comment><next><block type=\"placement_heightmap\"><field name=\"heightmap\">MOTION_BLOCKING</field><comment pinned=\"false\" h=\"92\" w=\"165\">We then move the patches at the highest motion blocking block, so that they generate on the surface</comment><next><block type=\"placement_biome_filter\"><comment pinned=\"false\" h=\"80\" w=\"160\">We add a biome filter, so that the patches don't generate outside of the current biome</comment></block></next></block></next></block></next></block></next></block></xml>"
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}
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}
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