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+path="res://.godot/imported/Wood_25-512x512.png-6bbd7d8f5543221303d02234aad13669.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Textures/512x512/Wood/Wood_25-512x512.png" +dest_files=["res://.godot/imported/Wood_25-512x512.png-6bbd7d8f5543221303d02234aad13669.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/block/Scenes/arena_game_manager.tscn b/block/Scenes/arena_game_manager.tscn new file mode 100644 index 0000000..86df22e --- /dev/null +++ b/block/Scenes/arena_game_manager.tscn @@ -0,0 +1,14 @@ +[gd_scene format=3 uid="uid://b448mpav6ek52"] + +[ext_resource type="PackedScene" uid="uid://utvn7exjffka" path="res://Scenes/map_arena.tscn" id="1_f6ptv"] +[ext_resource type="PackedScene" uid="uid://cjrgnm28xwju7" path="res://Scenes/player.tscn" id="2_r2dpn"] + +[node name="ArenaGameManager" type="Node2D" unique_id=1024187604] + +[node name="MapArena" parent="." unique_id=194007747 instance=ExtResource("1_f6ptv")] +position = Vector2(-1, 0) + +[node name="CharacterBody2D" parent="." unique_id=1419412180 instance=ExtResource("2_r2dpn")] + +[node name="Camera2D" type="Camera2D" parent="CharacterBody2D" unique_id=416426440] +position_smoothing_enabled = true diff --git a/block/Scenes/game.tscn b/block/Scenes/game.tscn new file mode 100644 index 0000000..abb80c4 --- /dev/null +++ b/block/Scenes/game.tscn @@ -0,0 +1,7 @@ +[gd_scene format=3 uid="uid://du7hapc7kscm6"] + +[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"] + +[node name="Game" type="Node2D" unique_id=850692785] + +[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")] diff --git a/block/Scenes/map_arena.tscn b/block/Scenes/map_arena.tscn new file mode 100644 index 0000000..a1414f8 --- /dev/null +++ b/block/Scenes/map_arena.tscn @@ -0,0 +1,15 @@ +[gd_scene format=3 uid="uid://utvn7exjffka"] + +[ext_resource type="Texture2D" uid="uid://bkchowvb0nrnm" path="res://Assets/Textures/512x512/Grass/Grass_01-512x512.png" id="1_3eosg"] + +[node name="MapArena" type="Node2D" unique_id=1306367673] + +[node name="Parallax2D" type="Parallax2D" parent="." unique_id=598922861] +repeat_size = Vector2(256, 256) +repeat_times = 5 + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D" unique_id=1318408175] +position = Vector2(512, 512) +scale = Vector2(0.5, 0.5) +texture = ExtResource("1_3eosg") +centered = false diff --git a/block/Scenes/player.gd b/block/Scenes/player.gd new file mode 100644 index 0000000..0cbac16 --- /dev/null +++ b/block/Scenes/player.gd @@ -0,0 +1,26 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +## Default Template is used + +func _physics_process(delta: float) -> void: + # Add the gravity. + #if not is_on_floor(): + # velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() diff --git a/block/Scenes/player.gd.uid b/block/Scenes/player.gd.uid new file mode 100644 index 0000000..8019e03 --- /dev/null +++ b/block/Scenes/player.gd.uid @@ -0,0 +1 @@ +uid://bah031ailk0ha diff --git a/block/Scenes/player.tscn b/block/Scenes/player.tscn new file mode 100644 index 0000000..8572903 --- /dev/null +++ b/block/Scenes/player.tscn @@ -0,0 +1,19 @@ +[gd_scene format=3 uid="uid://cjrgnm28xwju7"] + +[ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"] +[ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"] + +[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1419412180] +script = ExtResource("1_cvnsp") + +[node name="Sprite2D" type="Sprite2D" parent="." unique_id=719417979] +position = Vector2(0, -43) +scale = Vector2(0.114894986, 0.11449075) +texture = ExtResource("1_v0iea") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1477808378] +position = Vector2(0, -43) +scale = Vector2(4.2653956, 4.2653956) +shape = SubResource("CircleShape2D_v0iea") diff --git a/block/icon.svg b/block/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/block/icon.svg @@ -0,0 +1 @@ + diff --git a/block/icon.svg.import b/block/icon.svg.import new file mode 100644 index 0000000..fc08adb --- /dev/null +++ b/block/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b77mh4k1ik8yx" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/block/project.godot b/block/project.godot new file mode 100644 index 0000000..f0339aa --- /dev/null +++ b/block/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="block" +run/main_scene="uid://du7hapc7kscm6" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/todoList b/todoList index a8db84b..48f2e4b 100644 --- a/todoList +++ b/todoList @@ -5,4 +5,8 @@ Using godot version 4.6 - Get sprites for basic characters, and background - collisions - projectiles - - attack types? \ No newline at end of file + - attack types? + + +Current imported assests: +https://screamingbrainstudios.itch.io/tiny-texture-pack