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enemy+wrap
| Author | SHA1 | Date | |
|---|---|---|---|
| a93f163b85 |
BIN
block/Assets/PlaceHolders/Blob.png
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block/Assets/PlaceHolders/Blob.png
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block/Assets/PlaceHolders/Blob.png.import
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block/Assets/PlaceHolders/Blob.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bsjn11wcewgya"
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path="res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/PlaceHolders/Blob.png"
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dest_files=["res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
block/Assets/PlaceHolders/BuffMonk.png
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block/Assets/PlaceHolders/BuffMonk.png
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block/Assets/PlaceHolders/BuffMonk.png.import
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block/Assets/PlaceHolders/BuffMonk.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://xg0mu5mtpcgo"
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path="res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/PlaceHolders/BuffMonk.png"
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dest_files=["res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex"]
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[params]
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||||||
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||||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
block/Assets/PlaceHolders/FallGuy.png
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block/Assets/PlaceHolders/FallGuy.png
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block/Assets/PlaceHolders/FallGuy.png.import
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block/Assets/PlaceHolders/FallGuy.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dfo7q0g3skud5"
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path="res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/PlaceHolders/FallGuy.png"
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dest_files=["res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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||||||
23
block/Scenes/Enemy1.tscn
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23
block/Scenes/Enemy1.tscn
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[gd_scene format=3 uid="uid://db1oeukux1376"]
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[ext_resource type="Texture2D" uid="uid://xg0mu5mtpcgo" path="res://Assets/PlaceHolders/BuffMonk.png" id="1_g6sln"]
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[ext_resource type="Script" uid="uid://dm8ytxk67ejef" path="res://Scenes/enemy_1.gd" id="1_s7od6"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_g6sln"]
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[node name="Enemy1" type="CharacterBody2D" unique_id=1765361359]
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script = ExtResource("1_s7od6")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=93765061]
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position = Vector2(22, -29)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("1_g6sln")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1856443411]
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scale = Vector2(6, 6)
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shape = SubResource("CapsuleShape2D_g6sln")
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[node name="DirectionTimer" type="Timer" parent="." unique_id=509704860]
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autostart = true
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[connection signal="timeout" from="DirectionTimer" to="." method="_on_timer_timeout"]
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11
block/Scenes/MapTest.tscn
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11
block/Scenes/MapTest.tscn
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[gd_scene format=3 uid="uid://d3m22yqoyvo4t"]
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[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_0tjoe"]
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[ext_resource type="PackedScene" uid="uid://db1oeukux1376" path="res://Scenes/Enemy1.tscn" id="2_pddb8"]
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[node name="MapTest" type="Node2D" unique_id=2115555896]
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[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_0tjoe")]
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[node name="Enemy1" parent="." unique_id=1765361359 instance=ExtResource("2_pddb8")]
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position = Vector2(379, 168)
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79
block/Scenes/enemy_1.gd
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79
block/Scenes/enemy_1.gd
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|||||||
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extends CharacterBody2D
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class_name Enemy1
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enum States
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{
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IDLE,
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ROAM,
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CHASE,
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ATTACK,
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TAKING_DAMMAGE,
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DEAD
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}
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const max_distance = 750
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const SPEED = 300.0
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var is_enemy_chase: bool
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var health = 100
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var health_max = 100
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var health_min = 0
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var attack_dammage = 10
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var dir: Vector2
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var knockback = 200
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var current_state = States.IDLE
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@onready var player: CharacterBody2D = get_tree().get_first_node_in_group("player")
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func _on_timer_timeout() -> void:
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$DirectionTimer.wait_time = chose([1,2,3])
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if current_state !=States.CHASE:
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dir = chose([Vector2.RIGHT, Vector2.LEFT])
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func chose(array):
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array.shuffle()
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return array.front()
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func wraparound():
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var direction = global_position.direction_to(player.global_position)
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global_position += direction * max_distance*2
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func _process(delta: float) -> void:
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look_at(player.global_position)
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print(player.global_position)
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var distance = global_position.distance_to(player.global_position)
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if distance>max_distance:
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wraparound()
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"""
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if (global_position.x-player.global_position.x)>600:#player to the right
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global_position.x=player.global_position.x-600#move right
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elif(global_position.x-player.global_position.x)<-600:#player to the left
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global_position.x=player.global_position.x+600#move left
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if (global_position.y-player.global_position.y)>600:#player to the up
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global_position.y=player.global_position.y-600#move up
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elif(global_position.y-player.global_position.y)<-600:#player to the down
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global_position.y=player.global_position.y+600#move down
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"""
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"""
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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"""
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1
block/Scenes/enemy_1.gd.uid
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1
block/Scenes/enemy_1.gd.uid
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uid://dm8ytxk67ejef
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@@ -1,7 +1,11 @@
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[gd_scene format=3 uid="uid://du7hapc7kscm6"]
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[gd_scene format=3 uid="uid://du7hapc7kscm6"]
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[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"]
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[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"]
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[ext_resource type="PackedScene" uid="uid://db1oeukux1376" path="res://Scenes/Enemy1.tscn" id="2_qxrlw"]
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[node name="Game" type="Node2D" unique_id=850692785]
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[node name="Game" type="Node2D" unique_id=850692785]
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[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")]
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[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")]
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[node name="Enemy1" parent="." unique_id=1765361359 instance=ExtResource("2_qxrlw")]
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position = Vector2(297, 101)
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@@ -2,16 +2,31 @@
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[ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"]
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[ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"]
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||||||
[ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"]
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[ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"]
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[ext_resource type="Texture2D" uid="uid://bcmuqd6p3jhdw" path="res://Assets/PlaceHolders/Elmo.png" id="3_6t5aa"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"]
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[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1419412180]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_6t5aa"]
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[node name="Player" type="CharacterBody2D" unique_id=1419412180 groups=["player"]]
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script = ExtResource("1_cvnsp")
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script = ExtResource("1_cvnsp")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=719417979]
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[node name="Body" type="Sprite2D" parent="." unique_id=719417979]
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scale = Vector2(0.114894986, 0.11449075)
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scale = Vector2(0.114894986, 0.11449075)
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texture = ExtResource("1_v0iea")
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texture = ExtResource("1_v0iea")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1477808378]
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[node name="BodyColision" type="CollisionShape2D" parent="." unique_id=1477808378]
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scale = Vector2(4.2653956, 4.2653956)
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scale = Vector2(4.2653956, 4.2653956)
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shape = SubResource("CircleShape2D_v0iea")
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shape = SubResource("CircleShape2D_v0iea")
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[node name="Shield" type="Sprite2D" parent="." unique_id=212386399]
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position = Vector2(0, -50)
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rotation = 1.5707964
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||||||
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scale = Vector2(0.15, 0.15)
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texture = ExtResource("3_6t5aa")
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[node name="ShieldColision" type="CollisionShape2D" parent="." unique_id=948717563]
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position = Vector2(0, -50)
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rotation = 1.5707964
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scale = Vector2(2.5, 6)
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||||||
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shape = SubResource("RectangleShape2D_6t5aa")
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||||||
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@@ -15,6 +15,10 @@ run/main_scene="uid://du7hapc7kscm6"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[global_group]
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||||||
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player="Making this for an easy reference to the player in the enemies code"
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||||||
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|
||||||
[input]
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[input]
|
||||||
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|
||||||
move_up={
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move_up={
|
||||||
|
|||||||
Reference in New Issue
Block a user