1 Commits

19 changed files with 7 additions and 392 deletions

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bsjn11wcewgya"
path="res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/PlaceHolders/Blob.png"
dest_files=["res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex"]
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://xg0mu5mtpcgo"
path="res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/PlaceHolders/BuffMonk.png"
dest_files=["res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex"]
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compress/mode=0
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compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dfo7q0g3skud5"
path="res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/PlaceHolders/FallGuy.png"
dest_files=["res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex"]
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compress/mode=0
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compress/lossy_quality=0.7
compress/uastc_level=0
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,25 +0,0 @@
[gd_scene format=3 uid="uid://db1oeukux1376"]
[ext_resource type="Texture2D" uid="uid://xg0mu5mtpcgo" path="res://Assets/PlaceHolders/BuffMonk.png" id="1_g6sln"]
[ext_resource type="Script" uid="uid://d34snqiuscbv8" path="res://Scenes/enemy_1.gd" id="1_s7od6"]
[ext_resource type="PackedScene" uid="uid://b3ngjk0lkeemd" path="res://Scenes/Projectile_1.tscn" id="2_n3m8v"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_g6sln"]
[node name="Enemy1" type="CharacterBody2D" unique_id=1765361359]
script = ExtResource("1_s7od6")
Projectile = ExtResource("2_n3m8v")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=93765061]
position = Vector2(22, -29)
scale = Vector2(0.3, 0.3)
texture = ExtResource("1_g6sln")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1856443411]
scale = Vector2(6, 6)
shape = SubResource("CapsuleShape2D_g6sln")
[node name="DirectionTimer" type="Timer" parent="." unique_id=509704860]
autostart = true
[connection signal="timeout" from="DirectionTimer" to="." method="_on_timer_timeout"]

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extends Node2D
const speed = 200
@onready var player: CharacterBody2D = get_tree().get_first_node_in_group("player")
var direction = Vector2.RIGHT
#var debug_normal: Vector2 = Vector2.ZERO
func _ready() -> void:
direction = (player.global_position - global_position).normalized()
global_rotation=direction.angle()
func _process(delta: float) -> void:
position += direction * speed * delta
func get_facing_direction():
var direction_vector = Vector2.from_angle(rotation)
return direction_vector
func changeDirection(normal: Vector2):
direction = normal
rotation = direction.angle()
# Debug function
func _draw():
# draw_line(Vector2(1,0) * 1000, debug_normal * 50, Color.RED, 2.0)
pass

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uid://bxqq5rcm0twuk

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@@ -1,34 +0,0 @@
[gd_scene format=3 uid="uid://b3ngjk0lkeemd"]
[ext_resource type="Texture2D" uid="uid://bsjn11wcewgya" path="res://Assets/PlaceHolders/Blob.png" id="1_1rre0"]
[ext_resource type="Script" uid="uid://bxqq5rcm0twuk" path="res://Scenes/Projectile_1.gd" id="1_lrei0"]
[sub_resource type="GDScript" id="GDScript_4ipem"]
script/source = "extends Area2D
# Called when the node enters the scene tree for the first time.
#func _ready() -> void:
# pass # Replace with function body.
"
[sub_resource type="CircleShape2D" id="CircleShape2D_v0834"]
[node name="Projectile1" type="Node2D" unique_id=1531719161]
script = ExtResource("1_lrei0")
[node name="Area2D" type="Area2D" parent="." unique_id=1629546418 groups=["Projectiles"]]
collision_layer = 2
collision_mask = 2
script = SubResource("GDScript_4ipem")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=286593893]
scale = Vector2(1.1, 1.1)
shape = SubResource("CircleShape2D_v0834")
[node name="Sprite2D" type="Sprite2D" parent="Area2D" unique_id=1983633174]
position = Vector2(-0.9999995, 1)
scale = Vector2(0.17, 0.17)
texture = ExtResource("1_1rre0")

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@@ -1,54 +0,0 @@
extends CharacterBody2D
class_name Enemy1
enum States
{
IDLE,
ROAM,
CHASE,
ATTACK,
TAKING_DAMMAGE,
DEAD
}
const max_distance = 750
const SPEED = 300.0
var is_enemy_chase: bool
var health = 100
var health_max = 100
var health_min = 0
var attack_dammage = 10
var dir: Vector2
var knockback = 200
var current_state = States.IDLE
@onready var player: CharacterBody2D = get_tree().get_first_node_in_group("player")
@export var Projectile: PackedScene
func _on_timer_timeout() -> void:
$DirectionTimer.wait_time = chose([1,2,3])
if current_state !=States.CHASE:
dir = chose([Vector2.RIGHT, Vector2.LEFT])
var newProjectile = Projectile.instantiate() as Node2D
newProjectile.global_position=global_position
# newProjectile.global_rotation=global_rotation
get_tree().current_scene.add_child(newProjectile)
func chose(array):
array.shuffle()
return array.front()
func wraparound():
var direction = global_position.direction_to(player.global_position)
global_position += direction * max_distance*2
func _process(delta: float) -> void:
look_at(player.global_position)
#print(player.global_position)
var distance = global_position.distance_to(player.global_position)
if distance>max_distance:
wraparound()

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@@ -1 +0,0 @@
uid://d34snqiuscbv8

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@@ -1,11 +1,7 @@
[gd_scene format=3 uid="uid://du7hapc7kscm6"] [gd_scene format=3 uid="uid://du7hapc7kscm6"]
[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"] [ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"]
[ext_resource type="PackedScene" uid="uid://db1oeukux1376" path="res://Scenes/Enemy1.tscn" id="2_qxrlw"]
[node name="Game" type="Node2D" unique_id=850692785] [node name="Game" type="Node2D" unique_id=850692785]
[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")] [node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")]
[node name="Enemy1" parent="." unique_id=1765361359 instance=ExtResource("2_qxrlw")]
position = Vector2(297, 101)

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@@ -17,8 +17,7 @@ func _process(_delta: float) -> void:
move_and_slide() move_and_slide()
look_at(get_global_mouse_position()) # look_at(get_global_mouse_position()) # uncompensated mouse control
#OLD: used when player shield direction aigned 90 deg off from front var angle_to_mouse = get_angle_to(get_global_mouse_position())
# var angle_to_mouse = get_angle_to(get_global_mouse_position()) rotation += angle_to_mouse + deg_to_rad(90) #+90 to makes top of image face mouse, not side
# rotation += angle_to_mouse# + deg_to_rad(90) #+90 to makes top of image face mouse, not side

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@@ -2,40 +2,16 @@
[ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"] [ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"]
[ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"] [ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"]
[ext_resource type="Texture2D" uid="uid://bcmuqd6p3jhdw" path="res://Assets/PlaceHolders/Elmo.png" id="3_6t5aa"]
[ext_resource type="Script" uid="uid://b7vgyn15fioeu" path="res://Scenes/shield_hitbox.gd" id="4_vgqql"]
[sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"] [sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6t5aa"] [node name="CharacterBody2D" type="CharacterBody2D" unique_id=1419412180]
[node name="Player" type="CharacterBody2D" unique_id=1419412180 groups=["player"]]
script = ExtResource("1_cvnsp") script = ExtResource("1_cvnsp")
[node name="Body" type="Sprite2D" parent="." unique_id=719417979] [node name="Sprite2D" type="Sprite2D" parent="." unique_id=719417979]
scale = Vector2(0.114894986, 0.11449075) scale = Vector2(0.114894986, 0.11449075)
texture = ExtResource("1_v0iea") texture = ExtResource("1_v0iea")
[node name="BodyColision" type="CollisionShape2D" parent="." unique_id=1477808378] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1477808378]
scale = Vector2(4.2653956, 4.2653956) scale = Vector2(4.2653956, 4.2653956)
shape = SubResource("CircleShape2D_v0iea") shape = SubResource("CircleShape2D_v0iea")
[node name="Shield" type="Sprite2D" parent="." unique_id=212386399]
position = Vector2(50, 0)
scale = Vector2(0.15, 0.15)
texture = ExtResource("3_6t5aa")
[node name="ShieldColision" type="CollisionShape2D" parent="." unique_id=948717563]
position = Vector2(50, 0)
scale = Vector2(2.5, 6)
shape = SubResource("RectangleShape2D_6t5aa")
[node name="ShieldHitbox" type="Area2D" parent="." unique_id=2121529100]
collision_layer = 2
collision_mask = 2
script = ExtResource("4_vgqql")
[node name="ShieldHitboxCol" type="CollisionShape2D" parent="ShieldHitbox" unique_id=1829894325]
position = Vector2(50, 0)
scale = Vector2(2.5, 6)
shape = SubResource("RectangleShape2D_6t5aa")

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@@ -1,32 +0,0 @@
extends Area2D
var debug_normal: Vector2 = Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
area_entered.connect(_on_area_entered)
func _on_area_entered(area):
if area.is_in_group("Projectiles"):
print("Event: Projectile hit shield")
var shield_normal = global_transform.x.normalized()
print("Readout: Shield normal: ", Vec2str(shield_normal))
# Gets the direction from the parent Node2D NOT the Area2d component
var projectile_velocity = area.get_parent().get_facing_direction()
print("Readout: Projectile dir: ", Vec2str(projectile_velocity))
var bounceTrajectory = projectile_velocity.bounce(shield_normal)
print("Readout: Bounce dir: ", Vec2str(bounceTrajectory))
if area.get_parent().has_method("changeDirection"):
area.get_parent().changeDirection(bounceTrajectory)
# Debug functions
func _draw():
# draw_line(Vector2(1,0) * 1000, debug_normal * 50, Color.RED, 2.0) # normal
pass
# Makes the string a bit easier to read in debug console
func Vec2str(vec: Vector2) -> String:
var x_sign = " " if vec.x >= 0 else ""
var y_sign = " " if vec.y >= 0 else ""
return "(%s%.2f, %s%.2f)" % [x_sign, vec.x, y_sign, vec.y]

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@@ -1 +0,0 @@
uid://b7vgyn15fioeu

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@@ -15,11 +15,6 @@ run/main_scene="uid://du7hapc7kscm6"
config/features=PackedStringArray("4.6", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[global_group]
player="Making this for an easy reference to the player in the enemies code"
Projectiles="Tell if the object is a projectile or not"
[input] [input]
move_up={ move_up={

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@@ -12,60 +12,3 @@ Done
Current imported assests: Current imported assests:
https://screamingbrainstudios.itch.io/tiny-texture-pack https://screamingbrainstudios.itch.io/tiny-texture-pack
x1*x2+y1*y2
along normal speedx*sp
var proje_normal = global_transform.x.normalized()
#proje_normal.y = -proje_normal.y
print("Proje Normal: ", proje_normal)
var speed_perp: float = proje_normal.dot(normal)
var perp_line: Vector2 = Vector2(normal.y,-normal.x)
var speed_para: float = proje_normal.dot(perp_line)
print("speed perp: ", speed_perp)
print("speed para: ", speed_para)
# this is just to check my math
# should be aproximately 1 (there will be some bit depth precision errors)
print("speed hype: ", speed_para*speed_para + speed_perp*speed_perp)
var newDirection: Vector2 = Vector2(
(speed_perp * normal.x) + (speed_para * normal.y),
(speed_perp * normal.y) + (speed_para *-normal.x))
var projectile_velocity = area.get_parent().get_facing_direction()
print("projectile speed......................", projectile_velocity)
var shield_normal = global_transform.x.normalized()
print("Shield Normal: ", shield_normal)
#shield_normal.y = -shield_normal.y
# if abs(projectile_velocity.y)>abs(projectile_velocity.x):
# shield_normal = global_transform.y.normalized()
#shield_normal.y = -shield_normal.y
#shield_normal.x = -shield_normal.x
# var shield_perp = Vector2(shield_normal.y,-shield_normal.x)
# if area.has_method("bounce"):
# if projectile_velocity.dot(shield_perp) < 0:
# area.bounce(shield_normal)
if area.has_method("bounce"):
#if projectile_velocity.dot(shield_normal) < 0:
area.bounce(shield_normal)