Compare commits
4 Commits
Arena
...
Projectile
| Author | SHA1 | Date | |
|---|---|---|---|
| 894f77e3cd | |||
| bbda9768a2 | |||
| ebff6dfa3e | |||
| dfbbdca8e9 |
BIN
block/Assets/PlaceHolders/Blob.png
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block/Assets/PlaceHolders/Blob.png
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block/Assets/PlaceHolders/Blob.png.import
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block/Assets/PlaceHolders/Blob.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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||||||
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uid="uid://bsjn11wcewgya"
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path="res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex"
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metadata={
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||||||
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/PlaceHolders/Blob.png"
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dest_files=["res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex"]
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[params]
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/uastc_level=0
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||||||
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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roughness/src_normal=""
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||||||
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
block/Assets/PlaceHolders/BuffMonk.png
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block/Assets/PlaceHolders/BuffMonk.png
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After Width: | Height: | Size: 224 KiB |
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block/Assets/PlaceHolders/BuffMonk.png.import
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block/Assets/PlaceHolders/BuffMonk.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://xg0mu5mtpcgo"
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path="res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/PlaceHolders/BuffMonk.png"
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dest_files=["res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
block/Assets/PlaceHolders/Elmo.png
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block/Assets/PlaceHolders/Elmo.png
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After Width: | Height: | Size: 289 KiB |
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block/Assets/PlaceHolders/Elmo.png.import
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block/Assets/PlaceHolders/Elmo.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bcmuqd6p3jhdw"
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path="res://.godot/imported/Elmo.png-27156829b64b2a8a5736b4b7de87de5f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/PlaceHolders/Elmo.png"
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dest_files=["res://.godot/imported/Elmo.png-27156829b64b2a8a5736b4b7de87de5f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
block/Assets/PlaceHolders/FallGuy.png
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BIN
block/Assets/PlaceHolders/FallGuy.png
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After Width: | Height: | Size: 470 KiB |
40
block/Assets/PlaceHolders/FallGuy.png.import
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block/Assets/PlaceHolders/FallGuy.png.import
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[remap]
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||||||
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importer="texture"
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type="CompressedTexture2D"
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||||||
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uid="uid://dfo7q0g3skud5"
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||||||
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path="res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex"
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/PlaceHolders/FallGuy.png"
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dest_files=["res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex"]
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/uastc_level=0
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||||||
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compress/rdo_quality_loss=0.0
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/channel_remap/red=0
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||||||
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process/channel_remap/green=1
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||||||
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process/channel_remap/blue=2
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||||||
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process/channel_remap/alpha=3
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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||||||
25
block/Scenes/Enemy1.tscn
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25
block/Scenes/Enemy1.tscn
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[gd_scene format=3 uid="uid://db1oeukux1376"]
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[ext_resource type="Texture2D" uid="uid://xg0mu5mtpcgo" path="res://Assets/PlaceHolders/BuffMonk.png" id="1_g6sln"]
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||||||
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[ext_resource type="Script" uid="uid://d34snqiuscbv8" path="res://Scenes/enemy_1.gd" id="1_s7od6"]
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[ext_resource type="PackedScene" uid="uid://b3ngjk0lkeemd" path="res://Scenes/Projectile_1.tscn" id="2_n3m8v"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_g6sln"]
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[node name="Enemy1" type="CharacterBody2D" unique_id=1765361359]
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script = ExtResource("1_s7od6")
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Projectile = ExtResource("2_n3m8v")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=93765061]
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position = Vector2(22, -29)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("1_g6sln")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1856443411]
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scale = Vector2(6, 6)
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shape = SubResource("CapsuleShape2D_g6sln")
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[node name="DirectionTimer" type="Timer" parent="." unique_id=509704860]
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autostart = true
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[connection signal="timeout" from="DirectionTimer" to="." method="_on_timer_timeout"]
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26
block/Scenes/Projectile_1.gd
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26
block/Scenes/Projectile_1.gd
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extends Node2D
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const speed = 200
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@onready var player: CharacterBody2D = get_tree().get_first_node_in_group("player")
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var direction = Vector2.RIGHT
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#var debug_normal: Vector2 = Vector2.ZERO
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func _ready() -> void:
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direction = (player.global_position - global_position).normalized()
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global_rotation=direction.angle()
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func _process(delta: float) -> void:
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position += direction * speed * delta
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func get_facing_direction():
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var direction_vector = Vector2.from_angle(rotation)
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return direction_vector
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func changeDirection(normal: Vector2):
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direction = normal
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rotation = direction.angle()
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# Debug function
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func _draw():
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# draw_line(Vector2(1,0) * 1000, debug_normal * 50, Color.RED, 2.0)
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pass
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1
block/Scenes/Projectile_1.gd.uid
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1
block/Scenes/Projectile_1.gd.uid
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uid://bxqq5rcm0twuk
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34
block/Scenes/Projectile_1.tscn
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block/Scenes/Projectile_1.tscn
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[gd_scene format=3 uid="uid://b3ngjk0lkeemd"]
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[ext_resource type="Texture2D" uid="uid://bsjn11wcewgya" path="res://Assets/PlaceHolders/Blob.png" id="1_1rre0"]
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[ext_resource type="Script" uid="uid://bxqq5rcm0twuk" path="res://Scenes/Projectile_1.gd" id="1_lrei0"]
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[sub_resource type="GDScript" id="GDScript_4ipem"]
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script/source = "extends Area2D
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# Called when the node enters the scene tree for the first time.
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#func _ready() -> void:
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# pass # Replace with function body.
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"
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[sub_resource type="CircleShape2D" id="CircleShape2D_v0834"]
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[node name="Projectile1" type="Node2D" unique_id=1531719161]
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script = ExtResource("1_lrei0")
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[node name="Area2D" type="Area2D" parent="." unique_id=1629546418 groups=["Projectiles"]]
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collision_layer = 2
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collision_mask = 2
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script = SubResource("GDScript_4ipem")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=286593893]
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scale = Vector2(1.1, 1.1)
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shape = SubResource("CircleShape2D_v0834")
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[node name="Sprite2D" type="Sprite2D" parent="Area2D" unique_id=1983633174]
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position = Vector2(-0.9999995, 1)
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scale = Vector2(0.17, 0.17)
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texture = ExtResource("1_1rre0")
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54
block/Scenes/enemy_1.gd
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block/Scenes/enemy_1.gd
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extends CharacterBody2D
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class_name Enemy1
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enum States
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{
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IDLE,
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ROAM,
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CHASE,
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ATTACK,
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TAKING_DAMMAGE,
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DEAD
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}
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const max_distance = 750
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const SPEED = 300.0
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var is_enemy_chase: bool
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var health = 100
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var health_max = 100
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var health_min = 0
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var attack_dammage = 10
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var dir: Vector2
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var knockback = 200
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var current_state = States.IDLE
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@onready var player: CharacterBody2D = get_tree().get_first_node_in_group("player")
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@export var Projectile: PackedScene
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func _on_timer_timeout() -> void:
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$DirectionTimer.wait_time = chose([1,2,3])
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if current_state !=States.CHASE:
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dir = chose([Vector2.RIGHT, Vector2.LEFT])
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var newProjectile = Projectile.instantiate() as Node2D
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newProjectile.global_position=global_position
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# newProjectile.global_rotation=global_rotation
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get_tree().current_scene.add_child(newProjectile)
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||||||
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func chose(array):
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array.shuffle()
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return array.front()
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func wraparound():
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var direction = global_position.direction_to(player.global_position)
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global_position += direction * max_distance*2
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||||||
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func _process(delta: float) -> void:
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look_at(player.global_position)
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||||||
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#print(player.global_position)
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||||||
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var distance = global_position.distance_to(player.global_position)
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||||||
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if distance>max_distance:
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||||||
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wraparound()
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||||||
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|
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1
block/Scenes/enemy_1.gd.uid
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1
block/Scenes/enemy_1.gd.uid
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uid://d34snqiuscbv8
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@@ -1,7 +1,11 @@
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|||||||
[gd_scene format=3 uid="uid://du7hapc7kscm6"]
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[gd_scene format=3 uid="uid://du7hapc7kscm6"]
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||||||
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|
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[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"]
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[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"]
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[ext_resource type="PackedScene" uid="uid://db1oeukux1376" path="res://Scenes/Enemy1.tscn" id="2_qxrlw"]
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||||||
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|
||||||
[node name="Game" type="Node2D" unique_id=850692785]
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[node name="Game" type="Node2D" unique_id=850692785]
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||||||
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|
||||||
[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")]
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[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")]
|
||||||
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|
||||||
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[node name="Enemy1" parent="." unique_id=1765361359 instance=ExtResource("2_qxrlw")]
|
||||||
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position = Vector2(297, 101)
|
||||||
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|||||||
@@ -16,3 +16,9 @@ func _process(_delta: float) -> void:
|
|||||||
velocity.y = dir.y
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velocity.y = dir.y
|
||||||
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|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
|
look_at(get_global_mouse_position())
|
||||||
|
|
||||||
|
#OLD: used when player shield direction aigned 90 deg off from front
|
||||||
|
# var angle_to_mouse = get_angle_to(get_global_mouse_position())
|
||||||
|
# rotation += angle_to_mouse# + deg_to_rad(90) #+90 to makes top of image face mouse, not side
|
||||||
|
|||||||
@@ -2,18 +2,40 @@
|
|||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"]
|
[ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"]
|
||||||
[ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"]
|
[ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bcmuqd6p3jhdw" path="res://Assets/PlaceHolders/Elmo.png" id="3_6t5aa"]
|
||||||
|
[ext_resource type="Script" uid="uid://b7vgyn15fioeu" path="res://Scenes/shield_hitbox.gd" id="4_vgqql"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1419412180]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6t5aa"]
|
||||||
|
|
||||||
|
[node name="Player" type="CharacterBody2D" unique_id=1419412180 groups=["player"]]
|
||||||
script = ExtResource("1_cvnsp")
|
script = ExtResource("1_cvnsp")
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=719417979]
|
[node name="Body" type="Sprite2D" parent="." unique_id=719417979]
|
||||||
position = Vector2(0, -43)
|
|
||||||
scale = Vector2(0.114894986, 0.11449075)
|
scale = Vector2(0.114894986, 0.11449075)
|
||||||
texture = ExtResource("1_v0iea")
|
texture = ExtResource("1_v0iea")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1477808378]
|
[node name="BodyColision" type="CollisionShape2D" parent="." unique_id=1477808378]
|
||||||
position = Vector2(0, -43)
|
|
||||||
scale = Vector2(4.2653956, 4.2653956)
|
scale = Vector2(4.2653956, 4.2653956)
|
||||||
shape = SubResource("CircleShape2D_v0iea")
|
shape = SubResource("CircleShape2D_v0iea")
|
||||||
|
|
||||||
|
[node name="Shield" type="Sprite2D" parent="." unique_id=212386399]
|
||||||
|
position = Vector2(50, 0)
|
||||||
|
scale = Vector2(0.15, 0.15)
|
||||||
|
texture = ExtResource("3_6t5aa")
|
||||||
|
|
||||||
|
[node name="ShieldColision" type="CollisionShape2D" parent="." unique_id=948717563]
|
||||||
|
position = Vector2(50, 0)
|
||||||
|
scale = Vector2(2.5, 6)
|
||||||
|
shape = SubResource("RectangleShape2D_6t5aa")
|
||||||
|
|
||||||
|
[node name="ShieldHitbox" type="Area2D" parent="." unique_id=2121529100]
|
||||||
|
collision_layer = 2
|
||||||
|
collision_mask = 2
|
||||||
|
script = ExtResource("4_vgqql")
|
||||||
|
|
||||||
|
[node name="ShieldHitboxCol" type="CollisionShape2D" parent="ShieldHitbox" unique_id=1829894325]
|
||||||
|
position = Vector2(50, 0)
|
||||||
|
scale = Vector2(2.5, 6)
|
||||||
|
shape = SubResource("RectangleShape2D_6t5aa")
|
||||||
|
|||||||
32
block/Scenes/shield_hitbox.gd
Normal file
32
block/Scenes/shield_hitbox.gd
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var debug_normal: Vector2 = Vector2.ZERO
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
area_entered.connect(_on_area_entered)
|
||||||
|
|
||||||
|
func _on_area_entered(area):
|
||||||
|
if area.is_in_group("Projectiles"):
|
||||||
|
print("Event: Projectile hit shield")
|
||||||
|
var shield_normal = global_transform.x.normalized()
|
||||||
|
print("Readout: Shield normal: ", Vec2str(shield_normal))
|
||||||
|
# Gets the direction from the parent Node2D NOT the Area2d component
|
||||||
|
var projectile_velocity = area.get_parent().get_facing_direction()
|
||||||
|
print("Readout: Projectile dir: ", Vec2str(projectile_velocity))
|
||||||
|
var bounceTrajectory = projectile_velocity.bounce(shield_normal)
|
||||||
|
print("Readout: Bounce dir: ", Vec2str(bounceTrajectory))
|
||||||
|
if area.get_parent().has_method("changeDirection"):
|
||||||
|
area.get_parent().changeDirection(bounceTrajectory)
|
||||||
|
|
||||||
|
# Debug functions
|
||||||
|
func _draw():
|
||||||
|
# draw_line(Vector2(1,0) * 1000, debug_normal * 50, Color.RED, 2.0) # normal
|
||||||
|
pass
|
||||||
|
|
||||||
|
# Makes the string a bit easier to read in debug console
|
||||||
|
func Vec2str(vec: Vector2) -> String:
|
||||||
|
var x_sign = " " if vec.x >= 0 else ""
|
||||||
|
var y_sign = " " if vec.y >= 0 else ""
|
||||||
|
|
||||||
|
return "(%s%.2f, %s%.2f)" % [x_sign, vec.x, y_sign, vec.y]
|
||||||
1
block/Scenes/shield_hitbox.gd.uid
Normal file
1
block/Scenes/shield_hitbox.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b7vgyn15fioeu
|
||||||
21
block/addons/godot-git-plugin/LICENSE
Normal file
21
block/addons/godot-git-plugin/LICENSE
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2016-2023 The Godot Engine community
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
1346
block/addons/godot-git-plugin/THIRDPARTY.md
Normal file
1346
block/addons/godot-git-plugin/THIRDPARTY.md
Normal file
File diff suppressed because it is too large
Load Diff
10
block/addons/godot-git-plugin/git_plugin.gdextension
Normal file
10
block/addons/godot-git-plugin/git_plugin.gdextension
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
[configuration]
|
||||||
|
|
||||||
|
entry_symbol = "git_plugin_init"
|
||||||
|
compatibility_minimum = "4.2.0"
|
||||||
|
|
||||||
|
[libraries]
|
||||||
|
|
||||||
|
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
|
||||||
|
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
|
||||||
|
windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"
|
||||||
1
block/addons/godot-git-plugin/git_plugin.gdextension.uid
Normal file
1
block/addons/godot-git-plugin/git_plugin.gdextension.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://qlw5swybbp5t
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -15,6 +15,11 @@ run/main_scene="uid://du7hapc7kscm6"
|
|||||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[global_group]
|
||||||
|
|
||||||
|
player="Making this for an easy reference to the player in the enemies code"
|
||||||
|
Projectiles="Tell if the object is a projectile or not"
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
move_up={
|
move_up={
|
||||||
|
|||||||
59
todoList
59
todoList
@@ -6,7 +6,66 @@ Using godot version 4.6
|
|||||||
- collisions
|
- collisions
|
||||||
- projectiles
|
- projectiles
|
||||||
- attack types?
|
- attack types?
|
||||||
|
Done
|
||||||
|
- WASD movement
|
||||||
|
|
||||||
|
|
||||||
Current imported assests:
|
Current imported assests:
|
||||||
https://screamingbrainstudios.itch.io/tiny-texture-pack
|
https://screamingbrainstudios.itch.io/tiny-texture-pack
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
x1*x2+y1*y2
|
||||||
|
|
||||||
|
along normal speedx*sp
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var proje_normal = global_transform.x.normalized()
|
||||||
|
#proje_normal.y = -proje_normal.y
|
||||||
|
print("Proje Normal: ", proje_normal)
|
||||||
|
var speed_perp: float = proje_normal.dot(normal)
|
||||||
|
var perp_line: Vector2 = Vector2(normal.y,-normal.x)
|
||||||
|
var speed_para: float = proje_normal.dot(perp_line)
|
||||||
|
print("speed perp: ", speed_perp)
|
||||||
|
print("speed para: ", speed_para)
|
||||||
|
# this is just to check my math
|
||||||
|
# should be aproximately 1 (there will be some bit depth precision errors)
|
||||||
|
print("speed hype: ", speed_para*speed_para + speed_perp*speed_perp)
|
||||||
|
|
||||||
|
var newDirection: Vector2 = Vector2(
|
||||||
|
(speed_perp * normal.x) + (speed_para * normal.y),
|
||||||
|
(speed_perp * normal.y) + (speed_para *-normal.x))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var projectile_velocity = area.get_parent().get_facing_direction()
|
||||||
|
print("projectile speed......................", projectile_velocity)
|
||||||
|
var shield_normal = global_transform.x.normalized()
|
||||||
|
print("Shield Normal: ", shield_normal)
|
||||||
|
#shield_normal.y = -shield_normal.y
|
||||||
|
# if abs(projectile_velocity.y)>abs(projectile_velocity.x):
|
||||||
|
# shield_normal = global_transform.y.normalized()
|
||||||
|
#shield_normal.y = -shield_normal.y
|
||||||
|
#shield_normal.x = -shield_normal.x
|
||||||
|
# var shield_perp = Vector2(shield_normal.y,-shield_normal.x)
|
||||||
|
# if area.has_method("bounce"):
|
||||||
|
# if projectile_velocity.dot(shield_perp) < 0:
|
||||||
|
# area.bounce(shield_normal)
|
||||||
|
if area.has_method("bounce"):
|
||||||
|
#if projectile_velocity.dot(shield_normal) < 0:
|
||||||
|
area.bounce(shield_normal)
|
||||||
Reference in New Issue
Block a user