Added a basic monk enemy that always looks at the player
Also added a feature so it will wrap around if the player gets too far
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@@ -15,6 +15,10 @@ run/main_scene="uid://du7hapc7kscm6"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[global_group]
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player="Making this for an easy reference to the player in the enemies code"
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[input]
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move_up={
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