finished movement
normalized movement vectors, added controller support
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@@ -2,25 +2,17 @@ extends CharacterBody2D
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const SPEED = 300.0
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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## Default Template is used
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func _physics_process(delta: float) -> void:
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func _process(_delta: float) -> void:
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# Add the gravity.
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#if not is_on_floor():
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# velocity += get_gravity() * delta
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# Handle jump.
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var dirX := Input.get_axis("move_left", "move_right")
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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var dirY := Input.get_axis("move_up", "move_down")
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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var dir := Vector2(dirX, dirY)
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# As good practice, you should replace UI actions with custom gameplay actions.
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dir = dir.normalized() * SPEED
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = dir.x
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velocity.x = direction * SPEED
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velocity.y = dir.y
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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move_and_slide()
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@@ -15,6 +15,33 @@ run/main_scene="uid://du7hapc7kscm6"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[input]
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move_up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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move_down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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[physics]
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[physics]
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3d/physics_engine="Jolt Physics"
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3d/physics_engine="Jolt Physics"
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