diff --git a/block/Assets/PlaceHolders/Blob.png b/block/Assets/PlaceHolders/Blob.png new file mode 100644 index 0000000..131e04c Binary files /dev/null and b/block/Assets/PlaceHolders/Blob.png differ diff --git a/block/Assets/PlaceHolders/Blob.png.import b/block/Assets/PlaceHolders/Blob.png.import new file mode 100644 index 0000000..08f6797 --- /dev/null +++ b/block/Assets/PlaceHolders/Blob.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bsjn11wcewgya" +path="res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/PlaceHolders/Blob.png" +dest_files=["res://.godot/imported/Blob.png-3a1a5deaf3590dc1853ac0b0bd158753.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/block/Assets/PlaceHolders/BuffMonk.png b/block/Assets/PlaceHolders/BuffMonk.png new file mode 100644 index 0000000..6557c26 Binary files /dev/null and b/block/Assets/PlaceHolders/BuffMonk.png differ diff --git a/block/Assets/PlaceHolders/BuffMonk.png.import b/block/Assets/PlaceHolders/BuffMonk.png.import new file mode 100644 index 0000000..fa2f369 --- /dev/null +++ b/block/Assets/PlaceHolders/BuffMonk.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://xg0mu5mtpcgo" +path="res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/PlaceHolders/BuffMonk.png" +dest_files=["res://.godot/imported/BuffMonk.png-1bcf3f620dedfe8f64fe9de0addc56fe.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/block/Assets/PlaceHolders/FallGuy.png b/block/Assets/PlaceHolders/FallGuy.png new file mode 100644 index 0000000..a1f5205 Binary files /dev/null and b/block/Assets/PlaceHolders/FallGuy.png differ diff --git a/block/Assets/PlaceHolders/FallGuy.png.import b/block/Assets/PlaceHolders/FallGuy.png.import new file mode 100644 index 0000000..86eca93 --- /dev/null +++ b/block/Assets/PlaceHolders/FallGuy.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dfo7q0g3skud5" +path="res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/PlaceHolders/FallGuy.png" +dest_files=["res://.godot/imported/FallGuy.png-02f4a1ba0f67e389b5e6e02f7fee4c6c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/block/Scenes/Enemy1.tscn b/block/Scenes/Enemy1.tscn new file mode 100644 index 0000000..dbcdcd3 --- /dev/null +++ b/block/Scenes/Enemy1.tscn @@ -0,0 +1,23 @@ +[gd_scene format=3 uid="uid://db1oeukux1376"] + +[ext_resource type="Texture2D" uid="uid://xg0mu5mtpcgo" path="res://Assets/PlaceHolders/BuffMonk.png" id="1_g6sln"] +[ext_resource type="Script" uid="uid://dm8ytxk67ejef" path="res://Scenes/enemy_1.gd" id="1_s7od6"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_g6sln"] + +[node name="Enemy1" type="CharacterBody2D" unique_id=1765361359] +script = ExtResource("1_s7od6") + +[node name="Sprite2D" type="Sprite2D" parent="." unique_id=93765061] +position = Vector2(22, -29) +scale = Vector2(0.3, 0.3) +texture = ExtResource("1_g6sln") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1856443411] +scale = Vector2(6, 6) +shape = SubResource("CapsuleShape2D_g6sln") + +[node name="DirectionTimer" type="Timer" parent="." unique_id=509704860] +autostart = true + +[connection signal="timeout" from="DirectionTimer" to="." method="_on_timer_timeout"] diff --git a/block/Scenes/MapTest.tscn b/block/Scenes/MapTest.tscn new file mode 100644 index 0000000..3dc6f1a --- /dev/null +++ b/block/Scenes/MapTest.tscn @@ -0,0 +1,11 @@ +[gd_scene format=3 uid="uid://d3m22yqoyvo4t"] + +[ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_0tjoe"] +[ext_resource type="PackedScene" uid="uid://db1oeukux1376" path="res://Scenes/Enemy1.tscn" id="2_pddb8"] + +[node name="MapTest" type="Node2D" unique_id=2115555896] + +[node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_0tjoe")] + +[node name="Enemy1" parent="." unique_id=1765361359 instance=ExtResource("2_pddb8")] +position = Vector2(379, 168) diff --git a/block/Scenes/enemy_1.gd b/block/Scenes/enemy_1.gd new file mode 100644 index 0000000..113c719 --- /dev/null +++ b/block/Scenes/enemy_1.gd @@ -0,0 +1,79 @@ +extends CharacterBody2D + +class_name Enemy1 +enum States +{ + IDLE, + ROAM, + CHASE, + ATTACK, + TAKING_DAMMAGE, + DEAD +} +const max_distance = 750 +const SPEED = 300.0 +var is_enemy_chase: bool + +var health = 100 +var health_max = 100 +var health_min = 0 + +var attack_dammage = 10 + +var dir: Vector2 +var knockback = 200 +var current_state = States.IDLE + + + + +@onready var player: CharacterBody2D = get_tree().get_first_node_in_group("player") + +func _on_timer_timeout() -> void: + $DirectionTimer.wait_time = chose([1,2,3]) + if current_state !=States.CHASE: + dir = chose([Vector2.RIGHT, Vector2.LEFT]) + +func chose(array): + array.shuffle() + return array.front() + +func wraparound(): + var direction = global_position.direction_to(player.global_position) + global_position += direction * max_distance*2 + + +func _process(delta: float) -> void: + look_at(player.global_position) + print(player.global_position) + var distance = global_position.distance_to(player.global_position) + if distance>max_distance: + wraparound() + + + """ + if (global_position.x-player.global_position.x)>600:#player to the right + global_position.x=player.global_position.x-600#move right + elif(global_position.x-player.global_position.x)<-600:#player to the left + global_position.x=player.global_position.x+600#move left + + if (global_position.y-player.global_position.y)>600:#player to the up + global_position.y=player.global_position.y-600#move up + elif(global_position.y-player.global_position.y)<-600:#player to the down + global_position.y=player.global_position.y+600#move down + """ +""" +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() +""" diff --git a/block/Scenes/enemy_1.gd.uid b/block/Scenes/enemy_1.gd.uid new file mode 100644 index 0000000..2f5c228 --- /dev/null +++ b/block/Scenes/enemy_1.gd.uid @@ -0,0 +1 @@ +uid://dm8ytxk67ejef diff --git a/block/Scenes/game.tscn b/block/Scenes/game.tscn index abb80c4..338f8b4 100644 --- a/block/Scenes/game.tscn +++ b/block/Scenes/game.tscn @@ -1,7 +1,11 @@ [gd_scene format=3 uid="uid://du7hapc7kscm6"] [ext_resource type="PackedScene" uid="uid://b448mpav6ek52" path="res://Scenes/arena_game_manager.tscn" id="1_ebmjs"] +[ext_resource type="PackedScene" uid="uid://db1oeukux1376" path="res://Scenes/Enemy1.tscn" id="2_qxrlw"] [node name="Game" type="Node2D" unique_id=850692785] [node name="ArenaGameManager" parent="." unique_id=1024187604 instance=ExtResource("1_ebmjs")] + +[node name="Enemy1" parent="." unique_id=1765361359 instance=ExtResource("2_qxrlw")] +position = Vector2(297, 101) diff --git a/block/Scenes/player.gd b/block/Scenes/player.gd index 06269b7..cde6d69 100644 --- a/block/Scenes/player.gd +++ b/block/Scenes/player.gd @@ -17,7 +17,7 @@ func _process(_delta: float) -> void: move_and_slide() -# look_at(get_global_mouse_position()) # uncompensated mouse control +# look_at(get_global_mouse_position()) #uncompensated mouse control var angle_to_mouse = get_angle_to(get_global_mouse_position()) rotation += angle_to_mouse + deg_to_rad(90) #+90 to makes top of image face mouse, not side diff --git a/block/Scenes/player.tscn b/block/Scenes/player.tscn index cfe4161..42a56a1 100644 --- a/block/Scenes/player.tscn +++ b/block/Scenes/player.tscn @@ -2,16 +2,31 @@ [ext_resource type="Script" uid="uid://bah031ailk0ha" path="res://Scenes/player.gd" id="1_cvnsp"] [ext_resource type="Texture2D" uid="uid://g0m835iol4mp" path="res://Assets/PlaceHolders/Screenshot 2024-11-24 210808.png" id="1_v0iea"] +[ext_resource type="Texture2D" uid="uid://bcmuqd6p3jhdw" path="res://Assets/PlaceHolders/Elmo.png" id="3_6t5aa"] [sub_resource type="CircleShape2D" id="CircleShape2D_v0iea"] -[node name="CharacterBody2D" type="CharacterBody2D" unique_id=1419412180] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_6t5aa"] + +[node name="Player" type="CharacterBody2D" unique_id=1419412180 groups=["player"]] script = ExtResource("1_cvnsp") -[node name="Sprite2D" type="Sprite2D" parent="." unique_id=719417979] +[node name="Body" type="Sprite2D" parent="." unique_id=719417979] scale = Vector2(0.114894986, 0.11449075) texture = ExtResource("1_v0iea") -[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1477808378] +[node name="BodyColision" type="CollisionShape2D" parent="." unique_id=1477808378] scale = Vector2(4.2653956, 4.2653956) shape = SubResource("CircleShape2D_v0iea") + +[node name="Shield" type="Sprite2D" parent="." unique_id=212386399] +position = Vector2(0, -50) +rotation = 1.5707964 +scale = Vector2(0.15, 0.15) +texture = ExtResource("3_6t5aa") + +[node name="ShieldColision" type="CollisionShape2D" parent="." unique_id=948717563] +position = Vector2(0, -50) +rotation = 1.5707964 +scale = Vector2(2.5, 6) +shape = SubResource("RectangleShape2D_6t5aa") diff --git a/block/project.godot b/block/project.godot index b20b420..aef5693 100644 --- a/block/project.godot +++ b/block/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://du7hapc7kscm6" config/features=PackedStringArray("4.6", "Forward Plus") config/icon="res://icon.svg" +[global_group] + +player="Making this for an easy reference to the player in the enemies code" + [input] move_up={